Trait ID
Created fredag 16 juni 2023
https://forum.wurmonline.com/index.php?/topic/192969-animal-trait-id-list/
static void initialiseTraits() {
for(int x = 0; x < 64; ++x) {
treatDescs[x] = "";
if (x == 0) {
if (x == 0) {
treatDescs[x] = "It will fight fiercely.";
} else if (x == 1) {
treatDescs[x] = "It has fleeter movement than normal.";
} else if (x == 2) {
treatDescs[x] = "It is a tough bugger.";
} else if (x == 3) {
treatDescs[x] = "It has a strong body.";
} else if (x == 4) {
treatDescs[x] = "It has lightning movement.";
} else if (x == 5) {
treatDescs[x] = "It can carry more than average.";
} else if (x == 6) {
treatDescs[x] = "It has very strong leg muscles.";
} else if (x == 7) {
treatDescs[x] = "It has keen senses.";
} else if (x == 8) {
treatDescs[x] = "It has malformed hindlegs.";
negativeTraits[x] = true;
negativeTraits[x] = true;
} else if (x == 9) {
treatDescs[x] = "The legs are of different length.";
negativeTraits[x] = true;
negativeTraits[x] = true;
} else if (x == 10) {
treatDescs[x] = "It seems overly aggressive.";
negativeTraits[x] = true;
negativeTraits[x] = true;
} else if (x == 11) {
treatDescs[x] = "It looks very unmotivated.";
negativeTraits[x] = true;
negativeTraits[x] = true;
} else if (x == 12) {
treatDescs[x] = "It is unusually strong willed.";
negativeTraits[x] = true;
negativeTraits[x] = true;
} else if (x == 13) {
treatDescs[x] = "It has some illness.";
negativeTraits[x] = true;
negativeTraits[x] = true;
} else if (x == 14) {
treatDescs[x] = "It looks constantly hungry.";
negativeTraits[x] = true;
negativeTraits[x] = true;
} else if (x == 19) {
treatDescs[x] = "It looks feeble and unhealthy.";
negativeTraits[x] = true;
negativeTraits[x] = true;
} else if (x == 20) {
treatDescs[x] = "It looks unusually strong and healthy.";
negativeTraits[x] = false;
negativeTraits[x] = false;
} else if (x == 21) {
treatDescs[x] = "It has a certain spark in its eyes.";
negativeTraits[x] = false;
negativeTraits[x] = false;
} else if (x == 22) {
treatDescs[x] = "It has been corrupted.";
neutralTraits[x] = true;
neutralTraits[x] = true;
} else if (x == 27) {
treatDescs[x] = "It bears the mark of the rift.";
neutralTraits[x] = true;
neutralTraits[x] = true;
} else if (x == 28) {
treatDescs[x] = "It bears the mark of a traitor.";
neutralTraits[x] = true;
neutralTraits[x] = true;
} else if (x == 63) {
treatDescs[x] = "It has been bred in captivity.";
neutralTraits[x] = true;
neutralTraits[x] = true;
} else if (x == 29) {
treatDescs[x] = "It has a mark of Valrei.";
neutralTraits[x] = true;
neutralTraits[x] = true;
} else if (x == 15 || x == 16 || x == 17 || x == 18 || x == 24 || x == 25 || x == 23 || x == 30 || x == 31 || x == 32 || x == 33 || x == 34) {
neutralTraits[x] = true;
}
}
}