WalkerInTheVoid
Created mandag 06 november 2023
https://github.com/WalkerInTheVoid?tab=repositories
Also See https://forum.wurmonline.com/index.php?/topic/134477-released-mods-for-modloader-bounties-digging-like-mining-meditation-underground-prospecting-spider-replacements/
Mods for Wurm Unlimited,
Hi, these are mods I've made for Wurm Unlimited. Below are the descriptions, and each bullet point is its own configuration in the .properties file of the mod in question.
You will need ago's Server ModLauncher to use these server mods, and ago's Client ModLauncher to use client mods.
Installation (Server):
(Re)Start the server.
Installation (Client):
(Re)Start the client.
Features (note that each bullet point is independently configurable):
Client Mods
SortMod (BETA) (NEW)
Auto Sort Inventory
Sort Container Contents on Window Open
Auto Sort Container Windows
Auto Sort Skills Window
Server Mods
BoatMod
Make all animals able to swim while led by a player
Enable continued leading of animals when embarking on a vehicle (no more having to frantically re-lead all your critters when you hop in the boat)
BountyMod
Convert the chance of receiving a coin award from a slim chance of a rare coin to a certainty of a non-rare coin. Player-bred creatures offer lesser bounties. (Note that skillgain for player-bred creatures has to be enabled to award bounties for such kills)
Bounty for each species of critter can be independently configured
Bounty can be paid to player's bank account, instead of to inventory as coins
Multiplier for all bounties in general, for ease of fine-tuning for your server
Multiplier for player-bred creatures is configurable (default is 0.1, or one-tenth)
Bounties can be paid out of thin air (thus unlimited bounty payments) or from the kingdom coffers (thanks Netscreever)
Non-hostile, same-kingdom creatures can be set to pay out no bounty (thanks again Netscreever)
BulkMod
A bit bare bones but I'll probably come back to this one.
DigLikeMining
In addition, added dredging to ship, and using dirt/sand piles on the ground you're standing on when flattening or leveling tiles (any dirt in your inventory will be used first, followed by dirt on the ground, followed by sand in your inventory, and finally sand on the ground).
MeditateMod
No delay between first 5 skill gains of the day
No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours)
Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain)
A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours.
Specify custom action duration for meditation
Enable configuration of the delay before leveling a new path after leaving an old one
Imposes a configurable maximum level in any path a player may reach.
PhobiaMod
Don't like the spider models? Swap out spiders with other mobs!
Replace Lava Spiders with Lava Fiends
ProspectMod
SacrificeMod
SalveMod